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It’s been a long-time request: Build Uno Platform WebAssembly apps in Visual Studio on Windows using Ahead of Time (AOT) compilation. Good news, it’s now available in preview in Uno dev branch! The Uno.Wasm.Bootstrap package 1.1-dev.416 package now provides the ability to create AOT, Mixed (AOT+Interpreter) and Interpreter (with Bitcode …

With the release of Visual Studio 16.5 Preview 2, Microsoft and the Xamarin.iOS team released a preview of the Hot Restart feature. This provides a way for Xamarin developers to create and debug Xamarin.iOS applications using a physical device using only a Windows machine, where a mac used to be …

Uno Platform now provides integration with GitPod, the online development environment based on Theia (Alternative to VS Code) and Linux Docker containers.  This blog is a part of our Uno Platform 2.0 RELOADED blog series which highlights major pieces of our January release – read on! GitPod gives the ability for developers to get …

On Tuesday, the ever-impressive Blazor team announced a new experimental project: Mobile Bindings that allow developers to write Blazor-style syntax that produces Xamarin.Forms UI controls instead of HTML elements, therefore producing native iOS and Android applications.   When we at the Uno Platform noticed that they were using Xamarin.Forms, we immediately saw a fun means to validate and …

  In September 2019 at our inaugural UnoConf, we had released the preview of Uno Platform 2.0.  Today we are announcing general availability of Uno Platform 2.0 which includes not only the features announced at UnoConf, but also many others. One of the 2.0 release highlights is the fully functional …

It simply had to be done – Cybertruck in XAML. See for yourself, and further customize the Cybertruck if you’d like,  in our WebAssembly implementation of Cybertruck. Go ahead, have a swing at its windows with your mouse! Shout out goes to Lynn Fisher whose tweet inspired us to recreate Cybertruck in XAML. Of course we …

UnoConf 2020 is upon us, and we want you to present. The call for presentations is officially open! Montreal’s only dedicated conference to Uno Platform and cross platform development is looking for presentations on the subjects of, C#, XAML, WebAssembly, WinUI, Xamarin, Cross Platform Development, Dual-Screen Responsiveness (i.e. Microsoft Surface …

LibVLCSharp adds support for Uno (via @mitermite and @martz) LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN’s LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio as well as encode and stream. Most things you …

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