
How to build WebAssembly C# Apps with the Mono AOT and Windows Subsystem for Linux
Microsoft’s steady progress on WebAssembly gives an opportunity to test a lot of the new features regarding the payload size and performance balance.
Microsoft’s steady progress on WebAssembly gives an opportunity to test a lot of the new features regarding the payload size and performance balance.
The progress on the Uno Platform support for WebAssembly has been steady, along with the mono runtime making large improvements in the support for a debugging experience.
WebAssembly, or Wasm for short, is a hot topic these days and for good reasons. It has lots of promise, and for the Uno Platform, it promises to open up the Web to other languages and frameworks.
In previous articles, we’ve covered how the Uno Platform takes a visual tree defined in the XAML markup language and creates it on iOS, Android, and WebAssembly. In this article I want to dive into a key intermediate step: how the XAML is parsed and mapped to generated C# code. In part 2, we will look at a few other ways in which Uno leverages code generation to make the wheels turn.
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