This article covers Uno-specific information for the Windows.Networking namespace. For a full description of the feature and instructions on using it, see Windows.Networking Namespace.

  • The Windows.Networking namespace provides classes for accessing and managing network connections from your app.

Supported features

Feature Windows Android iOS Web (WASM) macOS Linux (Skia) Win 7 (Skia)

Checking Network Connectivity in Uno

If you're working with network connectivity in your app, watch our detailed video tutorial for more guidance:



Android can recognize all values of NetworkConnectivityLevel. iOS, macOS, and WASM return either None or InternetAccess.

The android.permission.ACCESS_NETWORK_STATE permission is required. It can be added to the application manifest or with the following attribute in the Android platform head:

[assembly: UsesPermission("android.permission.ACCESS_NETWORK_STATE")]

iOS/macOS reachability host name

On iOS and macOS, it is required to make an actual "ping" request, to verify that internet connection is accessible. The default domain that is checked is, but you can change this to be any other domain by setting the WinRTFeatureConfiguration.NetworkInformation.ReachabilityHostname property.


Checking for internet connectivity

You can use the following snippet to check for internet connectivity level in a cross-platform manner:

var profile = NetworkInformation.GetInternetConnectionProfile();
if (profile == null)
    // No connection
    var level = profile.GetNetworkConnectivityLevel();
    // level is a value of NetworkConnectivityLevel enum

Observing changes in connectivity

You can use the following snippet to observe changes in connectivity:

var profile = NetworkInformation.GetInternetConnectionProfile();
profile.NetworkStatusChanged += NetworkInformation_NetworkStatusChanged;

Unsubscribing from the changes

profile.NetworkStatusChanged -= NetworkInformation_NetworkStatusChanged;