Uno Platform supports storyboarded animations. A number of animation types are supported, including
ColorAnimation, and key frame-based animations.
As of 1.43.1:
- GPU-bound animations are supported for the following properties:
CompositeTransform. Transforms cannot be part of a TransformGroup.
- When animating a
Transform, you can animate only one property at a time (i.e.
- You cannot reuse a
Animationdeclared in resources on multiple controls (instead you have to put your animation in a
- By default on iOS, Android and WASM, controls are clipped by their parent. On iOS you can set the flag
Uno.UI.FeatureConfiguration.UIElement.UseLegacyClipping = falseto get the Windows behavior.