Build a neumorphic conference pass card (soft UI, rounded, layered shadows) with interactive components (toggle + chips), featuring a pass surface with attendee info at the top, a small status toggle row, and a pass-type selector at the bottom, in a clean premium neumorphic style, targeting [target framework].
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Shadows: ShadowContainer with soft light + dark layers (raised + pressed/inset states)
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Structure: reusable UserControls (ConferencePassCard, NeumoToggle, NeumoChip) + MVVM bindings
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Interactions: press down = card/chips “sink” (inset shadows), release = rebound smoothly
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Toggle: animated thumb + subtle shadow/elevation change, bound to IsActive (or IsCheckedIn)
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Pass types: 3–4 chips (VIP/Speaker/Standard/etc.) with selected + pressed states, bound to SelectedPassType
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Typography: clear hierarchy (Name, Role/Company, Event/Date, Badge ID/QR placeholder)
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Style: soft neutral palette, gentle gradients, big radius, no harsh borders or heavy contrast