Using the Linux Framebuffer and libinput

Uno supports the Linux Framebuffer and libinput as a target, in the case where your target device does not provide a Window Manager.

There are restrictions for the support for the Framebuffer:

  • The TextBox control is not supported. If you need text input, you will need to implement an on-screen keyboard manually using the Keyboard and Pointer events that Uno provides (in the CoreWindow class).
  • The mouse is supported through pointer events, but Uno does not show the pointer for your app. You'll need to display one using the pointer events provided by Uno (also in the CoreWindow class).
  • It is only supported on Linux where /dev/fbXX is available.

Get started with the Framebuffer

Create a new app using

dotnet new unoapp -o MyApp

You'll get a set of projects, including one named MyApp.Skia.Linux.FrameBuffer.

You can build this app by navigating to the MyApp.Skia.Linux.FrameBuffer and type the following:

dotnet run

The app will start and display on the first available framebuffer device. To change the active framebuffer, set the device name in the FRAMEBUFFER environment variable.

dotnet run uses the Debug configuration, which will show logging information in the current terminal and may overwrite the UI content.

To read the logging information, either:

  • Launch the application from a different terminal (through SSH, for instance)
  • Launch the app using dotnet run > logging.txt 2>&1, then launch tail -f logging.txt in another terminal.

Once the application is running, you can exit the application with:

  • Ctrl+C
  • F12, a key configuration found in the Program.cs file of your project which invokes Application.Current.Exit()

Creating a standalone app

You can create a standalone publication folder using the following:

dotnet publish -c Release -r linux-x64 --self-contained true
Note

When using the Release configuration, logging is disabled for performance considerations. You can restore logging in the App.xaml.cs file.

Documentation on other hardware targets are available here.

DPI Scaling support

Whenever possible, the FrameBufferHost will try to detect the actual DPI scale to use when rendering the UI, based on the physical information provided by the FrameBuffer driver. If the value cannot be determined, a scale of 1.0 is used.

The automatic scaling can be overridden in two ways:

  • Set a value using FrameBufferHost.DisplayScale
  • Set a value through the UNO_DISPLAY_SCALE_OVERRIDE environment variable. This value has precedence over the value specified in FrameBufferHost.DisplayScale

Additional dependencies

If your device is significantly trimmed down for installed packages, you'll need to install:

  • libfontconfig
  • libfreetype
  • libinput