Hot Reload

The Uno Platform Hot Reload feature provides a way to modify the XAML and C# of your running application, in order to iterate faster on UI or code changes. This makes the inner developer loop faster.

Features

  • Supported in Visual Studio 2022 (Windows), VS Code (Linux, macOS, Windows, CodeSpaces, and GitPod) and Rider (Linux, macOS, Windows)
  • XAML and C# Markup Hot Reload for iOS, Catalyst, Android, WebAssembly, and Skia (X11, Windows, macOS and FrameBuffer)
  • All C# of Hot Reload in both Visual Studio and VS Code. See supported code changes.
  • Simulator and physical devices support
  • Hot Reload Indicator visuals for an enhanced development experience on Uno Platform targets
  • What can be Hot Reloaded:
    • XAML files in the main project and referenced projects libraries
    • C# Markup controls
    • Bindings
    • Full x:Bind expressions
    • App.xaml and referenced resource dictionaries
    • DataTemplates
    • Styles
    • Extensible State restoration
    • Support for partial tree hot reload, where modifying a UserControl instantiated in multiple locations will reload it without reloading its parents

Hot Reload features vary between platforms and IDE, you can check below the list of currently supported features.

How to use Hot Reload

  • Setup your environment by following our getting started guides.
  • Start your application (with or without the debugger, depending on the supported features below)
  • Make changes to your XAML or C# code, save your file then press the red flame icon in the toolbar or use Alt+F10
Important

Using .NET 8 or later (net8.0 in the TargetFrameworks property) is required for Hot Reload to be available when your solution contains iOS, Android, Mac Catalyst, or WebAssembly project heads. On Windows, Visual Studio 17.8 or later is required.

Supported features per OS

Visual Studio VS Code Rider
Target C# XAML C# XAML C# XAML
Desktop Windows ✅🐞✅🐞 ✅🐞✅🐞
Desktop/WSL [1] [1] 🔳[2]🔳[2]
iOS [3][4] [3]🛜[4]🛜 🔳🔳
Android [3][4] [3][4] [3][4]
WinAppSDK [5]🐞✅🐞 🔳🔳 🔳🔳
WebAssembly ✅🐞✅🐞
Catalyst 🔳🔳 [3]🛜[4]🛜 🔳🔳

Legend:

  • ✅ Supported
  • 🐞 Supported with the debugger
  • ⌛ Upcoming support
  • 🛜 Supported through SSH to a Mac
  • 🔳 Not supported by the environment/IDE

Notes

Supported features per Platform

Skia-based targets provide support for full XAML Hot Reload and C# Hot Reload. There are some restrictions that are listed below:

  • The Visual Studio 2022 for Windows support is fully available, with and without running under the debugger
  • As of VS 2022 17.9 XAML or C# Hot Reload under WSL is not supported
  • VS Code
    • With the debugger: The C# Dev Kit is handling hot reload when enabled. As of December 20th, 2023, C# Dev Kit hot reload does not handle class libraries. To experience the best hot reload, do not use the debugger.
    • Without the debugger: The VS Code Uno Platform extension is handling Hot Reload (C# or XAML)
    • Adding new C# or XAML files to a project is not yet supported
  • Rider
    • Hot Reload is only supported without the debugger.
    • Adding new C# or XAML files to a project is not yet supported

Hot Reload Indicator

Hot Reload displays a visual indicator to help you further monitor changes while developing. It displays new information every time Hot Reload is triggered. The indicator is enabled by default within the UseStudio() method which is located in the root App.xaml.cs file. This displays an overlay which hosts the visual indicator. If you wish to disable it, you simply have to provide the following boolean: EnableHotReload(disableIndicator: true), removing the overlay from the view.

A hot reload visual indicator

Tip

The overlay can be moved by using the anchor on the left hand side.

The indicator displays the current connection status. Clicking on it will open a flyout containing all events or changes that were applied by Hot Reload. These events display more details about Hot Reload changes, such as its status and impacted files.

A window showing events from Hot Reload

Statuses

Here's a summary of what icons and statuses you can expect:

Connection:

The icon shown on a successful connection Success

The icon shown on a failed connection Failed

The icon shown on a successful connection, with warnings Warning (Usually indicates an issue that can be solved by restarting your IDE)

Operation:

The icon shown when Hot Reload succeeded Success

The icon shown when Hot Reload failed Failed

The icon shown when Hot Reload is in progress Processing (Hot Reload is processing the changes or initializing)

Troubleshooting

  • Observe the application logs, you should see diagnostics messages in the app when a XAML file is reloaded.

  • WinAppSDK on Windows-specific issues

  • You can troubleshoot hot reload further from the DevServer client running in the app by:

    • Setting builder.SetMinimumLevel(LogLevel.Information) to LogLevel.Debug or Trace
    • Setting builder.AddFilter("Uno.UI.DataBinding.BinderReferenceHolder", LogLevel.Debug ) to LogLevel.Debug or Trace

    The diagnostics messages will appear in the app's debug output.

  • If you're getting ENC0003: Updating 'attribute' requires restarting the application, add the following in the Directory.Build.props (or in each csproj project heads):

    <PropertyGroup>
      <!-- Required for Hot Reload (See https://github.com/unoplatform/uno.templates/issues/376) -->
      <GenerateAssemblyInfo Condition="'$(Configuration)'=='Debug'">false</GenerateAssemblyInfo>
    </PropertyGroup>
    

    Also make sure that you're not referencing Microsoft.SourceLink.* packages.

  • If you're getting the Unable to access Dispatcher/DispatcherQueue error, you'll need to update your app startup to Uno 5 or later:

    • Add the following lines to the shared library project csproj file :

      <ItemGroup>
          <PackageReference Include="Uno.WinUI.DevServer" Version="$UnoWinUIVersion$" Condition="'$(Configuration)'=='Debug'" />
      </ItemGroup>
      
      Note

      If your application is using the UWP API set (Uno.UI packages) you'll need to use the Uno.UI.DevServer package instead.

    • Then, in your App.cs file, add the following:

      using Uno.UI;
      
      //... in the OnLaunched method
      
      #if DEBUG
              MainWindow.UseStudio();
      #endif
      

Next Steps

Learn more about: