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    Uno PlatformUno Platform
    • How it Works
    • Uno Gallery
    • Code Samples
    • Showcases
    • Docs
    • Developers
      • TARGET PLATFORM
      • iOS & Android
      • Web (WebAssembly)
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      • Windows 7
      • macOS               
      • Linux
      • EXTENDING & PORTING
      • Xamarin.Forms
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      • WPF           
    • Blog
    • Contact Us
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    David Oliver

    David Oliver has been coding for the last 7 years. He is the father of two sickeningly cute daughters and a .NET mobile developer at nventive, where he works on the Uno Platform team.

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    Microsoft Surface Neo and Duo: Designing for Dual Screens  

    October 3, 2019|by David Oliver|News, Surface
    How do we build apps that look beautiful on dual-screen devices? Building on top of our first post on Duo and Neo, let’s conclude with some light speculation on new UX challenges and opportunities. It’s hard to say anything definitive until we actually get the chance to play with the ne...
    challenges, display, Dual screen, Duo, UX

    Microsoft Surface Duo and Neo: The Software Developer Perspective

    October 2, 2019|by David Oliver|News, Surface
    Microsoft’s hotly-awaited Surface event landed today, and it didn’t disappoint. Surface head honcho, Panos Panay, announced two wholly new dual-screen devices: the tablet-sized Surface Neo, which will run Windows 10X, a new version of the OS optimized for the form factor; and the Surface...
    Duo, Microsoft, Neo, Surface Neo, Xamarin

    Talkin’ ‘bout my generation: How the Uno Platform generates code, part 2 — Under the hood

    October 14, 2018|by David Oliver|Under The Hood, Uno : How to
    Previously we looked at how the Uno Platform turns XAML mark-up files into C# code. In this article, I’ll talk about another way Uno uses code generation, allowing us to make native Android and iOS views conform to UWP’s API, and tackle the thorny problem of multiple inheritance.

    Talkin’ ‘bout my generation: How the Uno Platform generates code, part 1 — Under The hood

    September 7, 2018|by David Oliver|Under The Hood
    In previous articles, we’ve covered how the Uno Platform takes a visual tree defined in the XAML markup language and creates it on iOS, Android, and WebAssembly. In this article I want to dive into a key intermediate step: how the XAML is parsed and mapped to generated C# code. In part 2, we w...

    Pushing the right buttons : How Uno implements views

    August 30, 2018|by David Oliver|Under The Hood
    In this article I want to focus on how to implement the suite of views in the UWP framework for iOS, Android, and in the browser. I present the simplest interactive application imaginable, one step above ‘Hello World’...

    Under the Hood: an Introduction to Uno Platform

    August 9, 2018|by David Oliver|Under The Hood
    By now you may have heard about Uno. In this post series, I want to lay bare Uno’s technical innards. We’ll look at the critical code that powers the platform, and chart the ups and downs of building a UI platform. First, let’s get the lay of the land. The Uno Stack Uno is a cross-platform U...

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