Migrating Animations from Xamarin Forms to Uno Platform
đź•“ 8 MIN Share on twitter Share on linkedin Share on reddit Animations are crucial in making any user interface more engaging and dynamic, regardless of complexity. This article will delve into the process of migrating animations from Xamarin Forms to Uno Platform This article will delve into the process of migrating animations from Xamarin Forms to Uno […]
10 Days of Game Development with Uno Platform, WebAssembly, and C#
đź•“ 8 MIN Share on twitter Share on linkedin Share on reddit A few months ago, we highlighted an unconventional use of Uno Platform, in which Asadullah Refat created a 2D Space Shooter game. With the release of Uno Platform 4.7, he chose to leverage its advancements to rebuild his 2D game engine from the ground up. In […]
The Power of Uno Platform WebAssembly and AWS Amplify for Web App Development
đź•“ 3 MIN Share on twitter Share on linkedin Share on reddit David Onoh recently shared a comprehensive, step-by-step tutorial on deploying a WebAssembly port of an Uno Platform application to AWS Amplify. In this recap blog, we aim to highlight the key aspects of his tutorial and emphasize the benefits of using Uno Platform for web app development […]
Boost Productivity with High-Fidelity Figma Designs and Clean XAML Code. Preview 5 is here!
đź•“ 5 MIN We’re happy to announce the release of Preview 5 of Uno Platform’s Figma plugin. Our latest version of the plugin offers enhanced features to benefit both designers and developers. Specifically, it allows the creation of custom colours, eliminating colour limitations and the ability to import Design Systems Packages (DSP), which facilitates sharing design system information […]
Safari 16.4 Support for WebAssembly fixed-width SIMD. How to use it with C#
đź•“ 9 MIN Share on twitter Share on linkedin Share on reddit This article covers: What is WebAssembly’s fixed-width SIDM. Creating an Uno Platform WebAssembly project with code using the Vector128 type. Adjusting the project file to ahead-of-time (AOT) compile and include SIMD support. Fixing a publishing error if you accidentally checked the AOT compile option in the […]
How To Create A New Solution Using Uno Platform’s App Template From Visual Studio
đź•“ 6 MIN Share on twitter Share on linkedin Share on reddit We recently announced our 4.8 release and in it, the new startup experience. The release was jam-packed with new features, and we wanted to highlight the new project creation experience in a dedicated blog because it is so crucial to our project. Â https://uno-website-assets.s3.amazonaws.com/wp-content/uploads/2023/03/21161532/Template-studi.mp4 Why Make […]
Uno Platform 4.8 – App Template Wizard, OpenGL Acceleration, .NET 8, DSP Import, Resizetizer and more
đź•“ 7 MIN We’re excited to announce our second release for 2023, which includes over 200 fixes and product improvements, as well as support for .NET 8 Preview 2. As promised, we’ve been hard at work on the improvements you requested in our 2023 Roadmap survey. One of the top requests was to make the startup experience with […]
Migrating a Custom-Drawn Xamarin Forms Control to Uno Platform
đź•“ 4 MIN Share on twitter Share on linkedin Share on reddit In a previous blog post, we explored porting a Xamarin Forms control which was made up of standard XAML elements over to Uno Platform. This time we will investigate a custom-drawn control and provide source code for it. While there are many ways to custom-drawn controls, […]
Disabling Individual GridView and ListView Items in a XAML Application
đź•“ 4 MIN Share on twitter Share on linkedin Share on reddit One of the most significant aspects of the XAML-based applications is the concept of lookless controls. This means that controls can be restyled without changing the behaviour. The Windows App SDK and Uno Platform provide out-of-the-box styles for GridView and ListView controls, offering a great starting […]