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Announcing Uno Platform Support for Visual Studio Code

đź•“ 4 MINWe are happy to announce the preview of Uno Platform support for Visual Studio Code, following the progress made by the .NET team on the Visual Studio Code WebAssembly debugger integration. This blog will walk you through the set-up process for building and debugging WebAssembly apps with Uno Platform wherever Visual Studio Code runs – […]

Uno Platform 2.1 available now – x:Bind, TwoPaneView and more

đź•“ 3 MINUno Platform 2.1 release is packed with over 50 new features allowing for increased productivity as well as getting you up and running with Surface Duo. In addition to bigger milestones such as x:Bind, the TwoPaneView and NumberBox controls we also shipped another 50 new features and closed 45 issues you raised. Without further ado: […]

Debugging Uno Platform WebAssembly apps in Visual Studio 2019

đź•“ 3 MINThe .NET team has been hard at work with WebAssembly support, and while we’ve been having WebAssembly debugging from the browser, it’s now possible to debug an Uno WebAssembly app using Visual Studio 2019 16.6 Preview 1! Debug an Uno Platform WebAssembly Web app with Visual Studio Here’s what you need to do to debug […]

WebAssembly Threading in .NET

đź•“ 3 MIN    .NET Threading and WebAssembly Threading, in general operating systems sense, is not something that the web has been able to use until very recently. The addition of Threads support in WebAssembly, and the activation of the threading support in Chrome opens up a whole new world of possibilities, including the use of Reactive […]

Uno Platform on Channel 9 Visual Studio Toolbox – 3 episodes

đź•“ 2 MINWe are proud to have been featured on Channel 9 Visual Studio Toolbox show with Robert Green. In case you missed it, here is a quick summary. For all new to Uno, this is a great way to get to know it – straight from Uno CTO – Jerome Laban, as well as one of […]

How to – Uno Platform and Azure Pipelines

đź•“ < 1 MINMobile applications developers often set up a build pipeline for each target platform and even target environment. Thanks to Nick Randolph, we now have this process documented and more importantly easily reusable for Uno developers via his Azure Pipelines templates.   Part 1 – Creating a new Uno Platform project and corresponding multi-stage pipeline setup […]

How to use custom fonts in Android, iOS, and WebAssembly via Uno Platform

đź•“ 6 MINCredit: This article originally appeared at https://blog.mzikmund.com/2020/01/custom-fonts-in-uno-platform/, written by Uno community champion Martin Zikmund. Custom fonts are super useful to make your application match company brand and to create vector-based font icons. Let’s take a look at how we can use custom fonts in UWP, Android, iOS, and WebAssembly with Uno Platform! Get a font […]

Using SplitView with Uno Platform

đź•“ < 1 MINSplitView is a control in XAML Community Gallery which you can reuse in your Uno Platform applications. A SplitView control has an expandable/collapsible pane and a content area. A lot of apps needing a master-details layout, or apps using a burger menu to display a fly-out menu, can be implemented using the UWP SplitView. This […]

Getting started with Uno Platform and ReactiveUI

đź•“ 7 MINSummary The article shows how to create a cross-platform Uno template app that consists of a basic NavigationView and basic ViewModel navigation capabilities, and can run on Windows, Android, iOS, and as a website (via WASM). It uses the following frameworks: Uno Platform, ReactiveUI, and Microsoft Extensions for hosting, dependency injection, and for logging. GitHub […]

Uno Platform 5.2 LIVE Webinar – Today at 3 PM EST – Watch