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Build .NET AOT for WebAssembly in Visual Studio with Uno Platform

đź•“ 3 MINMake sure to take a look at most recent documentation on AOT for WebAssembly. It’s been a long-time request: Build Uno Platform WebAssembly apps in Visual Studio on Windows using Ahead of Time (AOT) compilation. Good news, it’s now available in preview in Uno dev branch! The Uno.Wasm.Bootstrap package 1.1-dev.416 package now provides the ability […]

Surface Duo – WinUI TwoPaneView implementation via Uno Platform

đź•“ 3 MINWith the release of the preview SDK and emulator for the Surface Duo, it is now possible to experiment with the support for dual screen devices.  Uno Platform is in the position to be able to use the controls from WinUI (Our #WinUIEverywhere vision), and Microsoft is making development in the open for such devices in the form of the TwoPaneView control which […]

Hot Restart available in Uno Platform

đź•“ 2 MINWith the release of Visual Studio 16.5 Preview 2, Microsoft and the Xamarin.iOS team released a preview of the Hot Restart feature. This provides a way for Xamarin developers to create and debug Xamarin.iOS applications using a physical device using only a Windows machine, where a mac used to be required. This makes the developer […]

Uno Platform 2.0 RELOADED – GitPod Integration

đź•“ 2 MINUno Platform now provides integration with GitPod, the online development environment based on Theia (Alternative to VS Code) and Linux Docker containers.  This blog is a part of our Uno Platform 2.0 RELOADED blog series which highlights major pieces of our January release – read on! GitPod gives the ability for developers to get a friction free starter experience right […]

Blazor Mobile, Uno Platform, and WebAssembly – piling up the tech

đź•“ 3 MINOn Tuesday, the ever-impressive Blazor team announced a new experimental project: Mobile Bindings that allow developers to write Blazor-style syntax that produces Xamarin.Forms UI controls instead of HTML elements, therefore producing native iOS and Android applications.   When we at the Uno Platform noticed that they were using Xamarin.Forms, we immediately saw a fun means to validate and stress-test our Xamarin.Forms renderers for WebAssembly, […]

Uno Platform 2.0 RELOADED – General Availability, Hot Reload and more!

đź•“ 3 MIN  In September 2019 at our inaugural UnoConf, we had released the preview of Uno Platform 2.0.  Today we are announcing general availability of Uno Platform 2.0 which includes not only the features announced at UnoConf, but also many others. One of the 2.0 release highlights is the fully functional XAML Hot Reload which works […]

Cybertruck in XAML and running Cross-Platform with WebAssembly

đź•“ 3 MINIt simply had to be done – Cybertruck in XAML. See for yourself, and further customize the Cybertruck if you’d like,  in our WebAssembly implementation of Cybertruck. Go ahead, have a swing at its windows with your mouse! Shout out goes to Lynn Fisher whose tweet inspired us to recreate Cybertruck in XAML. Of course we had to add a lil’ […]

UnoConf 2020 Call for Presentations

đź•“ 2 MINUnoConf 2020 is upon us, and we want you to present. The call for presentations is officially open! Montreal’s only dedicated conference to Uno Platform and cross platform development is looking for presentations on the subjects of, C#, XAML, WebAssembly, WinUI, Xamarin, Cross Platform Development, Dual-Screen Responsiveness (i.e. Microsoft Surface Neo & Duo), Open Source […]

VLC and Windows Lamp now supported in Uno Platform  

đź•“ < 1 MINLibVLCSharp adds support for Uno (via @mitermite and @martz) LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN’s LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio as well as encode and stream. Most things you can achieve with the regular […]

Uno Platform 5.2 LIVE Webinar – Today at 3 PM EST – Watch