SkiaSharp Support for WebAssembly via Uno Platform

đ 3 MINToday we are proud to announce that the Uno Platform now has initial support for SkiaSharp via the Uno.SkiaSharp.Views package which was published to NuGet moments ago. Skia is an open source 2D graphics library which provides common APIs that work across a variety of hardware and software platforms. It serves as the graphics engine […]
A Piece of Windows 10 is now running on WebAssembly, Natively on iOS and Android

đ 8 MINA few months ago, Microsoft open sourced the Windows Calculator, the very Calculator that ships with Windows 10. We decided to port it to C# and the Uno Platform, so that iOS and Android users could use it, but also use it from the Web using WebAssembly. Why â well thatâs what we at Uno Platform do ? â […]
UnoConf: Date, Location and Ticket Prices Announced

đ < 1 MINWe are happy to reveal more details regarding our first-ever Uno Platform conference, UnoConf. The inaugural UnoConf will feature leading minds and world-renowned speakers in the areas of Mono, Xamarin, WinUI, WebAssembly, .NET and of course the Uno Platform. UnoConf is a single-track conference covering advanced topics in developing great user experiences on the web, […]
How to build WebAssembly C# Apps with the Mono AOT and Windows Subsystem for Linux

đ 2 MINMicrosoftâs steady progress on WebAssembly gives an opportunity to test a lot of the new features regarding the payload size and performance balance.
Introducing Uno WebAssembly Projects and Debugging

đ 4 MINThe progress on the Uno Platform support for WebAssembly has been steady, along with the mono runtime making large improvements in the support for a debugging experience.
Talkinâ âbout my generation: How the Uno Platform generates code, part 2 â Under the hood

đ 5 MINPreviously we looked at how the Uno Platform turns XAML mark-up files into C# code. In this article, Iâll talk about another way Uno uses code generation, allowing us to make native Android and iOS views conform to UWPâs API, and tackle the thorny problem of multiple inheritance.
Introduction to WebAssembly for the Uno Platform (Part 1)

đ 5 MINWebAssembly, or Wasm for short, is a hot topic these days and for good reasons. It has lots of promise, and for the Uno Platform, it promises to open up the Web to other languages and frameworks.
Talkinâ âbout my generation: How the Uno Platform generates code, part 1âââUnder The hood

đ 3 MINIn previous articles, weâve covered how the Uno Platform takes a visual tree defined in the XAML markup language and creates it on iOS, Android, and WebAssembly. In this article I want to dive into a key intermediate step: how the XAML is parsed and mapped to generated C# code. In part 2, we will look at a few other ways in which Uno leverages code generation to make the wheels turn.
Pushing the right buttons : How Uno implements views

đ 5 MINIn this article I want to focus on how to implement the suite of views in the UWP framework for iOS, Android, and in the browser. I present the simplest interactive application imaginable, one step above âHello Worldâ…