Replicating Goodreads App Book Detail Page in Figma and Uno Platform

đź•“ 6 MIN In the previous articles, I demonstrated the step-by-step processes of recreating the Home and Author pages of the Goodreads app using Figma and the Uno Platform Material Toolkit and how to generate the UI code using Uno Platform’s Figma Plugin. In this segment, I will be recreating our final UI, the Book Profile Page, before […]

How to Quickly Build Goodreads Author Page with Figma and Uno Platform

đź•“ 7 MIN For the second page of our Goodreads tutorial, we recreate the Author Page using Uno Platform’s open-source Plugin for Figma and Material Toolkit and generate the accompanying XAML code. Using the same approach, you can quickly build complete UIs for Uno Platform applications at lightning speed. Uno Platform brings a leading code generation plugin and […]

Uno Platform Placed in Early Majority per InfoQ .NET Trend Report 2022

đź•“ 4 MIN InfoQ included Uno Platform in its latest report titled “InfoQ .NET Trends Report 2022”. Toolkit Labs is now the second developer tooling, open-source community project ported to web using Uno Platform, in addition to NuGet Package Explorer we announced last year. Why Is This Important? InfoQ is one of the most influential IT publications that […]

Recreating Amazon Goodreads App Home Page Using Material UI, Figma and Uno Platform

đź•“ 10 MIN Figma is a great tool UX/UI designers use to create stunning interactive renders of UIs for a vast assortment of software applications. Uno Platform released a Figma plugin earlier this year to bridge the UI design to code handoff. This plugin allows users to convert their material-based UI designs to XAML code which can be […]

XAML Fundamentals for Web & Mobile: Advanced Binding Techniques

đź•“ 5 MIN XAML platforms, from WPF and Silverlight to Uno and WinUI, support the MVVM pattern by separating the View described declaratively in a XML dialect with the application logic in code. The VM in the name represents the View Model; this is the code responsible for exposing functionality to which the View can bind without having […]

Uno Platform at Hacktoberfest 2022 – Prizes and How to Participate!

đź•“ 5 MIN We are pleased to participate in this year’s Hacktoberfest, and we are making it a fun one! This year’s event, in addition to code contributions, emphasizes non-code contributions such as documentation, blogs, and advocacy. We are following suit and are accepting meaningful documentation and advocacy contributions. Hacktoberfest will gather tens of thousands of developers worldwide […]

Uno Platform for Figma Preview 3 – Improved Flexibility, Performance, and UX

đź•“ 4 MIN We’re pleased to announce the release of the third preview of our Figma plugin, a faster and more efficient way to produce your applications! The Uno Platform for Figma plugin now includes parameters that accept user overrides, shape support, and auto-layout optimization. If you haven’t tried it yet, here’s how to go from Figma design […]

Uno Platform 4.5: Uno Islands, 4 New Controls, Linux Framebuffer and MUCH more

đź•“ 4 MIN The fifth release of 2022 brings innovation across all pillars of Uno Platform: UI, Toolkit, Extensions, and Tooling.   In the process of this release, we implemented 230 features and bug fixes, as well as welcomed four new contributors to our open-source project. Thank you! For those who want to jump into it, please update […]

A Space-Shooter Game on the Web with C#, WASM, and Uno Platform

đź•“ 7 MIN Growing up as a 90s kid, I played many space shooter games, which gave me a profound love for arcade-style games. This prompted the idea of building my own game, only this time; I wanted my game to run on the web! The challenge was, how? This article shares some insights on my choice of […]

Uno Platform 5.2 LIVE Webinar – Today at 3 PM EST – Watch