Automating Away Cross-Platform Packaging Complexity for .NET Developers

You’ve built your app. It works. Now you need to package it for Windows, macOS, Linux, Android, iOS, and the web. Each platform has different formats, signing requirements, and tooling. This is where most cross-platform projects hit a wall.

When we set out to make cross-platform development easier for .NET developers, we knew packaging couldn’t be an afterthought. We’ve heard from too many developers who loved building their apps but dreaded deployment day. The friction between “working app” and “installable package” was real, and it was slowing teams down.

At Uno Platform, we believe packaging should be as seamless as the rest of your development workflow. That’s why we’ve built integrated, automated packaging that covers desktop, mobile, web and embedded platforms: no third-party tools required, no additional setup headaches. and no additional cost.

The Multi-Platform Packaging Problem

App packaging isn’t just creating an installer. It’s a multi-stage process of bundling your compiled binaries, runtime dependencies, assets, and metadata into a format that an operating system or app store recognizes and can install. That means:
  1. Build and publish: Compile platform-specific binaries with dependencies
  2. Process assets: Generate icons, splash screens, and resources for each platform
  3. Create manifests: Build platform-specific metadata (Package.appxmanifest, Info.plist, AndroidManifest.xml)
  4. Code signing: Sign with platform-specific certificates and notarization
  5. Assemble packages: Create distributable formats (MSIX, .app, APK, etc.)
  6. Prepare for distribution: Validate and optimize for app stores or direct download

Each platform requires different tools, formats, and workflows. 

Traditionally, .NET developers cobble together separate scripts, third-party tools, or manual processes for each platform. It’s time-consuming, brittle, and error-prone.

Here’s what you’re managing:

Platform Formats Signing Distribution Complexity
Windows MSIX, MSI, ClickOnce Certificates Microsoft Store, Direct Multiple formats; Store validation
macOS .app, .pkg, .dmg Apple certs + notarization App Store, Direct Mandatory notarization; Complex signing
Linux Snap, AppImage, DEB, RPM Optional Snap Store, Direct Multiple package managers
Android APK, AAB Keystore Google Play, Direct AAB for Play; Keystore management
iOS IPA Provisioning profiles App Store, TestFlight Strict signing; Profile management
WebAssembly Static files, PWA HTTPS/CSP Web hosting Service workers; PWA manifest

What Uno Platform Provides Out of the Box

We integrated automated packaging in version 5.5, and we’ve been expanding it ever since. Uno Platform includes comprehensive automated packaging for every supported platform, completely free as part of the core framework. It’s part of the core toolchain, works with standard .NET publishing workflows, and requires no additional installations or licensing.

Here is the complete platform coverage:
Platform
Package Formats
Code Signing
Store Ready
Status
Windows
MSIX, ClickOnce
Microsoft Store
Available
macOS
.app, .pkg, .dmg
App Store
Available
Linux
Snap
Snap Store
Available
Android
APK, AAB
Google Play
Available
iOS
IPA
App Store
Available
WebAssembly
Static files, PWA
Web hosting
Available

Whats included?

  • Native dotnet publish Integration: No separate tools to install. Works with standard .NET SDK commands. Integrates with your existing CI/CD pipelines.
  • Cross-Platform Build Support: Build Windows packages from Linux or macOS. Build macOS packages from Windows. Build Linux packages from any OS.
  • Advanced Publishing Options: Single file deployment, self-contained distributions, Native AOT compilation (where supported).
  • Automated Everything: Asset generation and resizing, manifest creation, dependency bundling, code signing integration, platform-specific optimization.
📦 More on Publishing your App

One Command, All Platforms

Here’s how simple it is. This Linux Snap example:

				
					
dotnet publish -f netX.0-desktop -p:SelfContained=true -p:PackageFormat=snap
sudo snap install myapp_1.0_amd64.snap --dangerous --classic

				
			

The same pattern works everywhere:

  • Windows MSIX: dotnet publish -f net9.0-windows10.0.26100
  • macOS .app: dotnet publish -f net9.0-desktop -r osx-arm64 -p:PackageFormat=app
  • Android AAB: dotnet publish -f net9.0-android -p:AndroidPackageFormat=aab
  • iOS IPA: dotnet publish -f net9.0-ios -p:ArchiveOnBuild=true
  • WebAssembly: dotnet publish -f net9.0-browserwasm


One workflow. Platform-specific complexity handled automatically.

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⚠️ Note: The code examples in this post reflect the API as of 10/15/25. Always refer to the official documentation for the most up-to-date guidance.

Why It's Free

We made a deliberate choice: packaging is fundamental infrastructure. If you need it to ship your app, it should be built-in.

What this means for you:

  • No additional licensing: Essential deployment features are included
  • Faster shipping: Less time configuring builds, more time building features
  • Simplified CI/CD: One set of commands for all platforms
  • Lower total cost: No paid add-ons required to deploy your apps

Uno Platform handles packaging across Windows, macOS, Linux, Android, iOS, and WebAssembly because getting your app to users shouldn’t require separate tools, complex scripts, or premium licenses.

What's Next for Uno Platform Packaging

We’re continuously expanding packaging capabilities. Past releases have already added support for macOS .pkg and .dmg formats with code signing and notarization.

Looking ahead, the roadmap includes:

  • Flatpak support: to complement existing Snap packages, providing broader Linux distribution coverage
  • Native AOT: Broader platform support for optimized deployments
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Have packaging needs we haven't covered? Join the conversation on Discord or open a discussion on GitHub to share what packaging features would make your workflow easier.

The Bottom Line

Packaging isn’t flashy. It’s the unglamorous final step that most devs underestimate until they hit it. But without it, your app doesn’t ship. Users can’t install it. All that beautiful code stays on your dev machine.

If you’re building cross-platform .NET apps, whether for desktop, mobile, or web, Uno Platform’s integrated packaging makes it easier to get your app in front of users on every platform. Start with the Uno Platform publishing docs or spin up a new project and run dotnet publish to see how fast you can go from code to distributable package.

Packaging isn’t glamorous. But with Uno Platform, it’s not painful either.

Uno Platform logo

With new features like .NET 10 Preview, Visual Studio 2026 support, WebAssembly performance boosts, and Hot Design enhancements, there’s never been a better time to start building with Uno Platform.

Tags: XAML, WPF, Xamarin, UWP, Silverlight, .NET, Windows, C#, XAML

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