🕓 6 MINWith over 128 …
You’ve built your app. It works. Now you need to package it for Windows, macOS, Linux, Android, iOS, and the web. Each platform has different formats, signing requirements, and tooling. This is where most cross-platform projects hit a wall.
When we set out to make cross-platform development easier for .NET developers, we knew packaging couldn’t be an afterthought. We’ve heard from too many developers who loved building their apps but dreaded deployment day. The friction between “working app” and “installable package” was real, and it was slowing teams down.
At Uno Platform, we believe packaging should be as seamless as the rest of your development workflow. That’s why we’ve built integrated, automated packaging that covers desktop, mobile, web and embedded platforms: no third-party tools required, no additional setup headaches. and no additional cost.
Each platform requires different tools, formats, and workflows.
Traditionally, .NET developers cobble together separate scripts, third-party tools, or manual processes for each platform. It’s time-consuming, brittle, and error-prone.
Here’s what you’re managing:
Platform | Formats | Signing | Distribution | Complexity |
---|---|---|---|---|
Windows | MSIX, MSI, ClickOnce | Certificates | Microsoft Store, Direct | Multiple formats; Store validation |
macOS | .app, .pkg, .dmg | Apple certs + notarization | App Store, Direct | Mandatory notarization; Complex signing |
Linux | Snap, AppImage, DEB, RPM | Optional | Snap Store, Direct | Multiple package managers |
Android | APK, AAB | Keystore | Google Play, Direct | AAB for Play; Keystore management |
iOS | IPA | Provisioning profiles | App Store, TestFlight | Strict signing; Profile management |
WebAssembly | Static files, PWA | HTTPS/CSP | Web hosting | Service workers; PWA manifest |
We integrated automated packaging in version 5.5, and we’ve been expanding it ever since. Uno Platform includes comprehensive automated packaging for every supported platform, completely free as part of the core framework. It’s part of the core toolchain, works with standard .NET publishing workflows, and requires no additional installations or licensing.
Platform | Package Formats | Code Signing | Store Ready | Status |
Windows | MSIX, ClickOnce | ✅ | ✅ Microsoft Store | ✅ Available |
macOS | .app, .pkg, .dmg | ✅ | ✅ App Store | ✅ Available |
Linux | Snap | ✅ | ✅ Snap Store | ✅ Available |
Android | APK, AAB | ✅ | ✅ Google Play | ✅ Available |
iOS | IPA | ✅ | ✅ App Store | ✅ Available |
WebAssembly | Static files, PWA | ✅ | ✅ Web hosting | ✅ Available |
Here’s how simple it is. This Linux Snap example:
dotnet publish -f netX.0-desktop -p:SelfContained=true -p:PackageFormat=snap
sudo snap install myapp_1.0_amd64.snap --dangerous --classic
The same pattern works everywhere:
One workflow. Platform-specific complexity handled automatically.
⚠️ Note: The code examples in this post reflect the API as of 10/15/25. Always refer to the official documentation for the most up-to-date guidance.
We made a deliberate choice: packaging is fundamental infrastructure. If you need it to ship your app, it should be built-in.
What this means for you:
Uno Platform handles packaging across Windows, macOS, Linux, Android, iOS, and WebAssembly because getting your app to users shouldn’t require separate tools, complex scripts, or premium licenses.
We’re continuously expanding packaging capabilities. Past releases have already added support for macOS .pkg and .dmg formats with code signing and notarization.
Looking ahead, the roadmap includes:
Have packaging needs we haven't covered? Join the conversation on Discord or open a discussion on GitHub to share what packaging features would make your workflow easier.
Packaging isn’t flashy. It’s the unglamorous final step that most devs underestimate until they hit it. But without it, your app doesn’t ship. Users can’t install it. All that beautiful code stays on your dev machine.
If you’re building cross-platform .NET apps, whether for desktop, mobile, or web, Uno Platform’s integrated packaging makes it easier to get your app in front of users on every platform. Start with the Uno Platform publishing docs or spin up a new project and run dotnet publish to see how fast you can go from code to distributable package.
Packaging isn’t glamorous. But with Uno Platform, it’s not painful either.
With new features like .NET 10 Preview, Visual Studio 2026 support, WebAssembly performance boosts, and Hot Design enhancements, there’s never been a better time to start building with Uno Platform.
Tags: XAML, WPF, Xamarin, UWP, Silverlight, .NET, Windows, C#, XAML
360 rue Saint-Jacques, suite G101,
Montréal, Québec, Canada
H2Y 1P5
USA/CANADA toll free: +1-877-237-0471
International: +1-514-312-6958
Uno Platform 5.2 LIVE Webinar – Today at 3 PM EST – Watch