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đ 3 MIN If you’ve created a simple photo viewer app using WinUI 3 and
đ 3 MINBased on your feedback, we’ve been ramping up our efforts to boost our
đ < 1 MINWe are
đ 2 MINMicrosoftâs steady progress on WebAssembly gives an opportunity to test a lot of the new features regarding the payload size and performance balance.
đ 4 MINThe progress on the Uno Platform support for WebAssembly has been steady, along with the mono runtime making large improvements in the support for a debugging experience.
đ 5 MINPreviously we looked at how the Uno Platform turns XAML mark-up files into C# code. In this article, Iâll talk about another way Uno uses code generation, allowing us to make native Android and iOS views conform to UWPâs API, and tackle the thorny problem of multiple inheritance.
đ 5 MINWebAssembly, or Wasm for short, is a hot topic these days and for good reasons. It has lots of promise, and for the Uno Platform, it promises to open up the Web to other languages and frameworks.
đ 3 MINIn previous articles, weâve covered how the Uno Platform takes a visual tree defined in the XAML markup language and creates it on iOS, Android, and WebAssembly. In this article I want to dive into a key intermediate step: how the XAML is parsed and mapped to generated C# code. In part 2, we will look at a few other ways in which Uno leverages code generation to make the wheels turn.
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