
Introducing Uno WebAssembly Projects and Debugging
🕓 4 MINThe progress on the Uno Platform support for WebAssembly has been steady, along with the mono runtime making large improvements in the support for a debugging experience.
🕓 4 MINThe progress on the Uno Platform support for WebAssembly has been steady, along with the mono runtime making large improvements in the support for a debugging experience.
🕓 5 MINPreviously we looked at how the Uno Platform turns XAML mark-up files into C# code. In this article, I’ll talk about another way Uno uses code generation, allowing us to make native Android and iOS views conform to UWP’s API, and tackle the thorny problem of multiple inheritance.
🕓 5 MINWebAssembly, or Wasm for short, is a hot topic these days and for good reasons. It has lots of promise, and for the Uno Platform, it promises to open up the Web to other languages and frameworks.
🕓 3 MINIn previous articles, we’ve covered how the Uno Platform takes a visual tree defined in the XAML markup language and creates it on iOS, Android, and WebAssembly. In this article I want to dive into a key intermediate step: how the XAML is parsed and mapped to generated C# code. In part 2, we will look at a few other ways in which Uno leverages code generation to make the wheels turn.
🕓 5 MINIn this article I want to focus on how to implement the suite of views in the UWP framework for iOS, Android, and in the browser. I present the simplest interactive application imaginable, one step above ‘Hello World’…
🕓 2 MINBy now you may have heard about Uno. In this post series, I want to lay bare Uno’s technical innards. We’ll look at the critical code
🕓 2 MINRecent updates to the Uno Platform have allowed for the Windows Community Toolkit to run on iOS, Android and the Web through WebAssembly. You can try it
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Uno Platform 5.2 LIVE Webinar – Today at 3 PM EST – Watch