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Talkin’ ‘bout my generation: How the Uno Platform generates code, part 1 — Under The hood

🕓 3 MINIn previous articles, we’ve covered how the Uno Platform takes a visual tree defined in the XAML markup language and creates it on iOS, Android, and WebAssembly. In this article I want to dive into a key intermediate step: how the XAML is parsed and mapped to generated C# code. In part 2, we will look at a few other ways in which Uno leverages code generation to make the wheels turn.

Pushing the right buttons : How Uno implements views

🕓 5 MINIn this article I want to focus on how to implement the suite of views in the UWP framework for iOS, Android, and in the browser. I present the simplest interactive application imaginable, one step above ‘Hello World’…

Migrating the Silverlight Toolkit TreeView control to UWP and the Uno Platform

🕓 4 MINYou can find the code of the TreeView for this article in the Uno.UI.Toolkit.SLrepository, in which we will add new controls and accept contributions for controls as they are made available. In this blog post series, we’re going to cover the migration of the code for the Silverlight Toolkit TreeView control TreeView control to UWP and the Uno Platform, a control widely used in […]

Under the Hood: an Introduction to Uno Platform

🕓 2 MINBy now you may have heard about Uno. In this post series, I want to lay bare Uno’s technical innards. We’ll look at the critical code that powers the platform, and chart the ups and downs of building a UI platform. First, let’s get the lay of the land. The Uno Stack Uno is a cross-platform UI […]

Uno Platform support for the Windows Community Toolkit

🕓 2 MINRecent updates to the Uno Platform have allowed for the Windows Community Toolkit to run on iOS, Android and the Web through WebAssembly. You can try it live in your browser HERE. Support for the Windows toolkit is an important part of the UWP development experience, as it provides a some missing controls and helpers from the UWP […]

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