
SkiaSharp Support for WebAssembly via Uno Platform
š 3 MIN Today we are proud to announce that the Uno Platform now has initial support for SkiaSharp via the Uno.SkiaSharp.Views package which was published to NuGet
š 3 MIN Today we are proud to announce that the Uno Platform now has initial support for SkiaSharp via the Uno.SkiaSharp.Views package which was published to NuGet
š 8 MIN A few months ago, MicrosoftĀ open sourced the Windows Calculator, the very Calculator that ships with Windows 10. We decided toĀ port it to C# and the
š < 1 MIN We are happy to reveal more details regarding our first-ever Uno Platform conference, UnoConf. The inaugural UnoConf will feature leading minds and world-renowned speakers in
š 4 MIN The progress on the Uno Platform support for WebAssembly has been steady, along with the mono runtime making large improvements in the support for a debugging experience.
š 5 MIN Previously we looked at how the Uno Platform turns XAML mark-up files into C# code. In this article, Iāll talk about another way Uno uses code generation, allowing us to make native Android and iOS views conform to UWPās API, and tackle the thorny problem of multiple inheritance.
š 5 MIN WebAssembly, or Wasm for short, is a hot topic these days and for good reasons. It has lots of promise, and for the Uno Platform, it promises to open up the Web to other languages and frameworks.
š 3 MIN In previous articles, weāve covered how theĀ Uno PlatformĀ takes a visual tree defined in theĀ XAMLĀ markup language and creates it on iOS, Android, and WebAssembly. In this article I want to dive into a key intermediate step: how the XAML is parsed and mapped to generated C# code. In part 2, we will look at a few other ways in which Uno leverages code generation to make the wheels turn.
š 5 MIN In this article I want to focus on how to implement the suite of views in the UWP framework for iOS, Android, and in the browser. I present the simplest interactive application imaginable, one step above āHello Worldā…
š 2 MIN By now you may have heard aboutĀ Uno. In this post series, I want to lay bare Unoās technical innards. Weāll look at the critical code
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